instance OP_Thief (Npc_Default)
{
	// ------ NSC ------
	name 		= "Diego";
	guild 		= GIL_NONE;
	id 			= 2;
	voice 		= 11;
	flags       = 0;
	npctype		= NPCTYPE_BOTK_ENEMY;
	B_SetAttributesToChapter (self, 6);
	fight_tactic		= FAI_HUMAN_MASTER;															
	EquipItem (self, ItMw_1H_SLD_Sword);  
	EquipItem (self, ItRw_Bow_M_03);
	B_CreateAmbientInv 	(self);
	CreateInvItems (self, ItRw_Arrow, 10);	
	CreateInvItems (self, itpo_health_03, 10);																
	B_SetNpcVisual 		(self, MALE, "Hum_Head_Thief",Face_L_Diego, BodyTex_L, ITAR_DIEGO);		
	Mdl_SetModelFatness	(self, 0);
	// Mdl_ApplyOverlayMds	(self, "Humans_Arrogance.mds"); <- Was soll der Mist? Diego hatte in G1 auch kein overlay  >:(
	B_GiveNpcTalents (self);																
	B_SetFightSkills (self, 80);
	start_aistate = ZS_Stand_WP;
};